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Old May 16, 2005, 11:08 PM // 23:08   #21
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Originally Posted by Tyil Thunder Arrow
Here we go with the I should have it all stuff. This is the attitude that has killed other games like uo. Just work for it and enjoy the game play.
or how about either nerfing the unbalanced elites down to size and making them available like any other skill?

or eliminating them completely?

or just keeping them out of competitive play?

that way someone who wanted to get them all could spend the time doing it and nobody who played competively would have to waste time on it.

i gave 3 workable solutions people

instead of complaining how about some more REASONABLE ideas on it that would have a chance of being implimented?
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Old May 16, 2005, 11:30 PM // 23:30   #22
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generally, Guild Was is skill-based in the sense that if you have mentally deficient allies and/or henchmen, you're gonna die. whereas if you have a skilled-team instead, you're gonna win

although Guild Wars also has a huge grind, and you can not really compete at end-game PVP unless you have grinded all the same stuff as everyone else so yeah there definitely is an argument to be made that in the end-game Guild Wars is more grind-based than skill-based

Last edited by Navaros; May 17, 2005 at 01:24 AM // 01:24..
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Old May 16, 2005, 11:33 PM // 23:33   #23
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GW is one game. People should think of it as one game with options. I know there is PVE and PVP option in beginning. Did you guys ever think Why you start off Level 20 in PVP? PVP side was design to test out you character before you actually get there. It was not meant for you to Start in PVP and Keep on playing in PVP. It's like test driving a car. You don't own it but, you just feel how good it drives and how good it handles. Then, You will drive another car and compare what is better for you. Same concept, It was design to see how your character will be compare to other PVP character out there. This is why you don't start off in Level 1. don't you get it?

GW designer want you to play PVE or RP side. It was design for you to enjoy the storyline and quest.
One question, why would you play PVE if you can buy all the skills in PVP? It doesn't make sense. There is not much effort.
Some people might say make it difficult to get it in PVP. O...k... This will create some form of grinding too.
You guys can argue to death but just think about how game is design.
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Old May 16, 2005, 11:43 PM // 23:43   #24
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Let's say you enjoy the PvP very much and you hate the PvE even more, what do you do?
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Old May 16, 2005, 11:53 PM // 23:53   #25
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I htink people seem to get this it's skill based, by that they mena Players skill not the skills of your character.

At the end of the day if PvP chracters get a method to quickly unlock all skills I don't want to PvP with them ever, unless my PvE character get the same. It's just not cricket.

For a level playing field we all have to endure the same tasks. If you want the playing field unblanced go play UT or somthing like that and use an aim bot.

I'm sorry but if PvPer want a game with instant death then this is not your game. The reward for playing PvE is a better choice in PvP. A better choice in PvP is not a reward for whining and moaning that you cannot dominate all the noob's.

I'm sorry that you think it's essential that you have everything in order to play this game becasue, i think haveing everythign right out of the box is not fun and rather dull. The veriety comes fomr not having everything and getting that rare unlock not many people have. Also haveing everything unlocked in PvP means you will just ge a bunch of build clones who all follow the best build. Sadly I think this would make GW nothing more then a fantasy version of Quake 3 or UT.

So it's pointless whining all the time as we all have to endure teh same toasks, just play the PvE and get the skills, with the guilds avilable you can probably get them all in a few weeks, then at least if you put the effort in to get the rewards, yu will be better than the other because you will have them rather than just maoning about them.

This whole PvP gripe is getting boring now, all it seem to be is a group of people who only seem to think of themselves and not the other million players out there.

22 people is not a majority vote by any means, and most of the time people won't say anything unless they have somthing to moan about. So naturally your poll will be bias. But inless you can get a sizable percentage of players wanting changes a few disgruntled layers won't change the way things are run. An being loud and obnoxious about it just makes the devs want you out of the game. At the end of the day they want friendly players not PvPers who stamp ther foot if they don't get things there own way.

OK How about I start a gripe, the PvE character don't get an Instantly kill PvP character skill. We need this becasue PVPers need all the skills and runes unlocked. The 'Instant Kill PvPer' skill will make the balance fair as the PvEer won't ahve everything unlocked by the time they reach the HoH.
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Old May 16, 2005, 11:56 PM // 23:56   #26
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Quote:
Originally Posted by Sythion
I may have misunderstood the intial argument of the original poster of this thread. All I'm hearing are definitions of "grinding", and pleas to get access to skills easier.
"Grind" is an all together too commmon refrain for those who've found something in game they don't like. As many have said, other games were far more intensive and pointless in the amount of time and effort you had to expend to gain a reward. But most definitions of grind, most sensible ones, are something along the lines of "having to do something I don't want to do - something I find boring or repetative - in order to do something or gain something I want." Just "work" isn't grind. It's work you'd rather not be doing but have no alternative - other than simply giving up and not putting in the effort - so you're, in effect, forced into that boring or repetative task. Putting your nose to the "grindstone", as it were, and "grinding" out another kill, another level, another drop, or whatever else. Like anythign else that's originated on the internet the exact meaning is something very much up to debate and I doubt ou'd find very many people who agree on a single definition. But that's close to what I get from talking to the "PvP crowd" (I'm one of those who sees marking yourself as PvEr or a PvPer as a false distinction. It's one game, we all play the same game, we just happen to like different aspects of it. There are, there should be no such camps, we should all be working together to make the game better for all of us.) or those who're saying they find grind in Guild Wars.

What those people feel is that they're forced into random, repetitive, and unnecessary steps in order to have fun or even to prepare to have fun. Say, for example, the developers decided tomorrow to recuire every mission and explorable area in the game past, say, Post-Searing Ascalon to require an item - one item, call it a key - for each and every party member before they can enter that mission or go on that quest. And the only way to acquire that key would be to PvP for it. You'd need to go to an arena and win a battle on each and every map in the rotation at that arena and then you'd be given a key. You take that key, you give it to the NPC by the portal, they unlock it and you can enjoy some PvE. So, PvPing would be essential, vital for you to PvE. You wouldn't *have* to PvP, of course, in order to enter your next mission. Those who PvP a lot would be gathering lots of keys and they'd eventually sell them off as they'd never use all of them and you could farm away and gather the money to keep going. It could be made even worse, let's say that even henchmen required a key so that those who wanted to solo couldn't get just one key, they'd need to come by one for each and every hench they want to hire making it much more difficult for those who want to or need to go it alone for whatever reason. That's, in effect, what those who enjoy PvPers are saying has happened to them. They don't want to PvE or when they do they want it to be because they want to enjoy it. They want it to be optional - some way, some how - so that they're not forced into things the way requiring a key would be forcing those who don't enjoy PvP to somehow deal with it or forget about doing what it is they *do* like. Practicing PvP is not grind, it's doing what you want to do, no more than someone who enjoys PvE running their way through mission after mission is grinding. It's work, it's effort, but no one's forcing you to, it's not grind if you're having fun. But tracking down the requirements you need in order to enjoy yourself - to prepare to have fun - is where people percieve the grind to be.

Skills are too hard to find, skill points are too hard to come by, bosses are too hard to track down, rare drops to unlock the upgrades are too, well, rare, and finding the item with the right modifier is a random and difficult process. Even for those with a lot of resources, let alone those who are left to their own devices by not having a guild or not knowing about the various resources out there in the community. And while none of that is needed to have *a* win, it's necessary to have *many* wins - to be competitive - especially in an environment where everyone else can go out and obtain those advantages even if you don't. It's an arms race; if everyone could agree not to grind and to just PvP with premades and un-upgraded weapons then no one would have to bother with it but as soon as someone starts grinding then everyone else has to in order to catch up.

And, while you can argue whether or not the various assumptions in that viewpoint are valid what you cannot argue is that some people out there believe in it. There is a problem if only because people say there's a problem. Some of us playing Guild Wars are not having as good a time as they could and ignoring it or telling them to go away solves nothing. PvP is an important, integral part of the game. It's a selling point, it's a great way to have fun. I, for one, had no interest in PvP when I first started playing Guild Wars during the E3 event. But, having gotten tired of being destroyed by the Charr in one mission or another I tried it out. And lo and behold, I loved it. I had a blast there and I continue to have a blast whenever I find the time to PvP. Just as I have fun in the PvE parts of the game, too. The game is better served when entry into that facet of the game is as quick and painless as possible. More people playing means more chances for people to like it. More people liking it means more people who keep playing it. Who'll stay with the game and buy the expansions. Who'll provide opponents for competition. Who'll try out techniques and strategies that force everyone else to deal with them and make us all better players by raising the bar that little bit. Who'll populate our world and our community and make it all that much better. And that's a lot more likely to happen the easier it is for those who want to play PvP and for those who might like to play PvP have of avoiding what they find to be repetitive and extraneous and to get into what it is they might not even know they enjoy. As with the best, most strategic, most long-lasting games, it's an hour, a day, to learn and a lifetime to master.
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Old May 17, 2005, 12:20 AM // 00:20   #27
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Quote:
Originally Posted by Sausaletus Rex
As with the best, most strategic, most long-lasting games, it's an hour, a day, to learn and a lifetime to master.
Nice Post!
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Old May 17, 2005, 12:38 AM // 00:38   #28
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Quote:
Originally Posted by Navaros
generally, Guild Was is skill-based in the sense that if you have mentally deficient allies and/or henchmen, you're gonna die. whereas if you have a skilled-team instead, you're gonna when
yes. if you have a skilled team, you're going to "when" ...

anyway, i feel i need to expand upon this topic because the entire thread, as i feared, has transformed into a big flame war between pvpers and pve-ers and whatnot. i noticed a lot of replies that point out the fact that you are required to play both pvp and pve in order to succeed at either side. while i definitely see this is the case for pvpers, i don't so much see it for the pve. the only instance of pvp a pve-er ever has is the 2 minute arena-style match you're required to go through at the academy. that's it. this match is kind of a nice little feature, though, because you're only required to do it once, win or lose, and it gives the pve-er the indication he needs on how he feels about playing the pvp side.

however, the pvper is required to spend hours in pve in order to unlock what he wants/needs. i believe someone stated in a reply that gw is a game with choices. you have three choices: you can play pvp, pve, or both. ture, and not true, because pvpers are forced to pve. thus, they aren't really allowed to choose pvp alone. this really only gives you two choices: you can pve, or you can do both.

this brings me back to the original point i was trying to make with the editorial. leave the pve intact, because pve-ers are happy. give the pvpers what they want so they can be happy, too. if that means bringing back the "unlock all skills" button, fine. but, there are other ways of doing it if you get creative and you refuse to make it that easy.

one suggestion i got from the thread i started at the guild hall was to allow pvpers to unlock things through the pvp itself. this could entail repeatable quests for winning x number of matches in tombs or arenas or gvg or winning the hoh and being rewarded with different skills and skill points after each repitition. it could also include additional rare item drops throughout the pvp whenever you win a match instead of dropping a single item for a random player upon victory in the hoh.

of course, i am but a lowly gamer. what i say really means nothing at all. but, my voice is not the only one speaking. what really matters is what the devs do. they're called "developers" for a reason: to develop the game in order to obtain and hold as large a fan base as possible. i'm not a fan of making idle threats, but i'm sure there are plenty of these angry pvpers who will get so incredibly fed up with the vast amounts of pve requirements that they will stop playing the game.

to reiterate, i do not propose we do anything to change the pve aspect. pve-ers like the way the game is, as they have said time and time again. i do ask, though, that the devs do something to please this angry mob of pvpers.

we all love your game. some of us don't love all of it, but we do all love the game. and we intend to continue playing it as long as the love remains. all i ask is that you please, please, please do something to rekindle the fire we're losing in this relationship before it's too late...
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Old May 17, 2005, 12:45 AM // 00:45   #29
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I was just about to write a response myself, and then read Sausaletus Rex's post above. And that pretty much sums up how I feel, though much more eloquently that I could have stated it.

There is an issue. If those who enjoy PvE were forced to PvP competitively for 100+ hours to unlock or progress through PvE, there would be a lot of upset PvE players. I like PvP, and only have a limited time to play each week. Since the pre-designed characters don't suit my playing style, I'm currently going through PvE to create a character that does. However, it's going to be many months before that character is ready for PvP, which in all honesty is a bummer, and in direct opposition to how this game was advertised.

Even if every single skill/item were unlocked in PvP, and a person went in and made their dream character based on their ideal build on the day they bought the game, it would take them weeks or months to learn how to use that character effectively in a team - not to mention learning the nuances of the game itself.. CTF is not something one can master in a day.

And though some suggest that PvE teaches one real skills necessary to be an effective PvP player, I don't agree with that anymore. The two styles of play are so different, that what works in PvE teamplay can actually be detrimental in PvP play, and vis-a-versa.
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Old May 17, 2005, 01:16 AM // 01:16   #30
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Quick summary: The only thing you *need* to "farm" in Guild Wars are the Elite skills, everything else is evenly acquired by everyone else in the game as the next person.



I think what is holding back a decision of any sort from the Dev's, is how to "seperate" the 100% Unlocked PvP Characters from the PvE Characters.

While I do think a LOT of people are crying about "the grind" way to soon, considering the game was NEVER marketed as NO GRIND at all, I do agree there should be some sort of middle-ground where "Unlocked" PvP and PvE characters are on a level playing field...

HOWEVER: Anyone who takes the TIME to fully unlock all their skills manually, should be given an edge. That is the kind of conclusion I come to when thinking about the current state of the game. And you know what?

That is the state the game is in right now!

People feel they *NEED* the Elite skills to compete, and that is just not true.

I have a suggestion to fix what people feel is a problem concerning the *NEED* for skills, but honestly I can't be bothered to type it all out right now since I don't see a problem with being rewarded for your efforts. Am lazy, especially when I smell dinner cooking!!!!

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Old May 17, 2005, 01:51 AM // 01:51   #31
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The fact of the matter is when I look back at the bwe's the game was IMO perfect. The pve players would go through there missions unlocking there abilities and generally enjoying themselves. The pvpers would use a variety of different builds with no thought on pve at all. The pve players could bring there characters to the pvp arenas to compete if they wanted to and the pvpers could ignore the story completely and just do what they loved to do.


Right now I am sitting at my computer pondering if I should reopen my WoW or DAOC account not because they are better games but because I have already done the grinds there and all I have to do is go and enjoy the pvp.
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Old May 17, 2005, 02:50 AM // 02:50   #32
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Just my $0.02

I do completely understand the frustration of PvPers, I myself am not too concerned about it as I find the PvE portion of the game very satisfying in itself. But from what I've learned, the main problem is simply this:

PvP players want everything unlocked from the beginning, they weren't expecting to have to grind (if even for a ridiculously short amount of time compared to other games), to unlock all their skills/runes, etc.

PvE players don't really care if PvP players get it all, but then there would be NO reward for actually going out and getting them yourself. They don't want to have gone the extra mile only to come across someone who got the same stuff with the click of a button.

The only solution I can think of to this problem is for PvE players to only play PvE players, and PvP only characters to only fight other PvP only characters. This does however go against the whole "one world" thing, you get the idea.

We can't just give the PvP only characters EVERYTHING and ALL the best skills/runes in the game right off the bat, because then the people who actually earned such items would feel entirely cheated, and with good reason, why SHOULD PvP only characters get such privaleges when everyone else needs to work for their elite skills and runes? Doesn't seem very fair if they're going to be competing in the arena. One did the work, the other didn't. (Not to bash the PvP players here, but that IS what it would be.)

If you guys want to keep it PvE characters fighting with and against PvP characters, you HAVE to allow the PvE characters to unlock some things for their characters, as to reward them for taking the time and effort to accomplish such things.

Tough 'eh? I don't see this problem being solved anytime soon, if you don't want seperate arenas.

Maybe the more battles a PvP player wins the more he unlocks for himself? This still wouldn't be fair though, because then you could just get in a good party and even though you yourself did nothing to contribute, you'd still get the rewards because of your teammates.

Go figure, I'm not too concerned about it. I studied up on the game through the betas and after it was released, just the fact that they called it an MMORPG in ANY sense, even the smallest of senses, should've let people know that it was going to have some things you needed to work for.
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Old May 17, 2005, 02:50 AM // 02:50   #33
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I look at this argument very simply. This game is not supposed to be purely about PVP deathmatches. If it was, then there would be no PVM component at all. Since there is a PVM component, you either have to enjoy it for what it is, or you'll probably have to find some other game to play.
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Old May 17, 2005, 02:57 AM // 02:57   #34
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True enough, Buoyancy, I mean in all honesty, it is "skill" that decides the battle.

If you've got a stock-PvP character and you're insanely skilled you can beat the little squirt who knows how to farm runes for his character, even though he has better equipment. However, if the guy who played PvE and went through the work of getting his character was ALSO skilled, then you won't win. This is not ONLY because of the items.

(Yeah, I know, that was a smart ass thing to say, but I'm right 'eh? Without skill as a factor you'd have nothing, so it HAS to decide things, if even in a distant sense. I'm not saying items don't also decide the battle, it's just that skill matters at the same time.)

Haha...got I'm horrible, just horrible. If not good for a laugh every now and then.
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Old May 17, 2005, 03:05 AM // 03:05   #35
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A lot of my friends that left there games are starting to drift back to them. The fact is the devs conned us into buying this game by saying skill over time spent. I played in the BWE's and was hooked, bought the game (collectors edition) and am now playing something else instead of it. During the BWE's I couldn't get enough of the game. I was playing for 40+ hours in a weekend and loved that I didn't have to put any time into the pve to compete. Low and behold I have 1 level 20 war/mes. I have been at 20 since about 5 days after release and I still don't have the elite skill I want and am still missing runes important to my character. I will pop in time and again but in all honesty the fun value of this game just isn't what it was before release. The grind in other games may seem worse but in all honesty I would rather go from 1-60 in WoW or even 20-50 in DaoC then attempt to capture all the skills I need for the classes I want to play.
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Old May 17, 2005, 03:10 AM // 03:10   #36
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Quote:
Originally Posted by Buoyancy
I look at this argument very simply. This game is not supposed to be purely about PVP deathmatches. If it was, then there would be no PVM component at all. Since there is a PVM component, you either have to enjoy it for what it is, or you'll probably have to find some other game to play.

You are wrong. The end game is almost purely about pvp battles. Yes you can do several underworld runs and what not but until they add expansions the end game is all about pvp. To compete in the endgame you are forced to farms for runes and go on capture runs which pretty much takes away every other good thing about this game.
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Old May 17, 2005, 03:34 AM // 03:34   #37
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Originally Posted by NiknudStunod
You are wrong. The end game is almost purely about pvp battles. Yes you can do several underworld runs and what not but until they add expansions the end game is all about pvp. To compete in the endgame you are forced to farms for runes and go on capture runs which pretty much takes away every other good thing about this game.
How am I wrong? I stated that this game is probably not suited to the people who only want a PVP deathmatch. As you seem to want only the PVP deathmatch and aren't happy with the game, it looks like I was completely right. I don't see why this mythical thing called the "endgame" is so all important anyways. Once you have played your fill of what the game offers, then move on. You've easily made good on the purchase once you've had around 40 hours of fun.
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Old May 17, 2005, 03:36 AM // 03:36   #38
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You know, there is so much false logic in these threads that some potentially good replies are just not getting posted.
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Old May 17, 2005, 03:50 AM // 03:50   #39
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you HAVE to allow the PvE characters to unlock some things for their characters, as to reward them for taking the time and effort to accomplish such things.
Yes, but the majority of PvE players who don't think there is a grind, or don't see it as such... well the reward for them is playing the game itself, interacting in teamplay or enjoying the single player experience. I feel it's safe to suggest that most PvE players aren't going through just to make an uber PvP character as a payoff... it's only the PvP players that are doing that, or who feel a need to be rewarded for "grinding" so much. Which kind of brings us back to the whole point of the discussion.

Quote:
We can't just give the PvP only characters EVERYTHING and ALL the best skills/runes in the game right off the bat, because then the people who actually earned such items would feel entirely cheated, and with good reason, why SHOULD PvP only characters get such privaleges when everyone else needs to work for their elite skills and runes? Doesn't seem very fair if they're going to be competing in the arena. One did the work, the other didn't.
One point that keeps getting overlooked is that just unlocking everything does not automatically grant one real skill at being able to play the game. The PvP games themselves and the dynamics of their gameplay have to be learned. Even in most FPS multiplayer games, where everyone has access to everything at the start, there are those who play better than others. One can't just build a dynamo character, jump into a CTF or King of the Hill type game, and own. At this point the PvP game, for the average newcomer, places too much focus on finding skills, rather than learning ways to apply them effectively in teams.

Last edited by Akshara; May 17, 2005 at 03:59 AM // 03:59..
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Old May 17, 2005, 04:00 AM // 04:00   #40
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Quote:
Originally Posted by Akshara
it's only the PvP players that are doing that, or who feel a need to be rewarded for "grinding" so much. Which kind of brings us back to the whole point of the discussion.
Those are players who are unlikely to ever be happy unless the game is changed so fundamentally that PVM has no bearing whatsoever on the effectiveness of PVP characters. The devs have pretty clearly decided that they don't want it to work that way.

Quote:
It could be argued that the current design is placing too much focus on skill and item acquisition by default, and not enough focus on skillful playing. This discussion itself is evidence in support of that idea.
I fail to see how the fact that a topic is being discussed supports one of the viewpoints under discussion.
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